ok, so i've been meaning to do a review on these new gmes for a while, just to see how my opinion matches up with others.
bear in mind, i LOVE the pokemon games, but that doesn't mean i can't be critical of their shortcomings. so for all you fanatics who are gunna be like "you're wrong, they're all amaing and perfect!", please, just...go away.
ok, i'm gunna focus on different points of the game and review them individually, such as story, grahics, playability, REplayability, controls, 3D usage, as well as other points that i feel need discussing.
ok, let's get started.
using the Slide Pad to use roller blades, or using the D-Pad for walking and running was a pretty neat idea. roller blades were a good option when you wanted to avoid using the bike, but still wanted to go a little faster than running would allow. the rails throughout kalos were a pretty cool idea to allow travel to areas you couldn't normally get to. my problem with the roller blades is tht, outside the rails, they didn't really have any usefulness to him. often i'd try to go into a building, only to crash into a wall 4 or 5 times beforer giving up nd using the D-Pad to just WALK in. it's not a gme killer, i promise, but they...probably could have made that a bit easier.
other than that, you used the A-button to talk to people, you use the x button to bring up the menu, (although you could just as easily access menu options from the touch screen on the bottom) Y to access your registered key items, of which you are allowed four, and the B button to run, or speed through walls of text. pretty standard, and i have no complaints.
combative controls are still the same. you can use the touch scren to pick between fight/pokemon/items, and each option has a bunch of stuff you can do. but i'm pretty sure i'm talking to pokemon fans here, so i don't need to get into specifics. XD
Story: the storyline is essentially the same as EVERY OTHER POKEMON GAME. collect 2-4 badges before realizing that team (insert team name here) is planning on dominating/destroying/changing the world using (insert legendary version-specific pokemon here) as their ultimate weapon, and it's up to you to stop them. then, collect ny remaining badges, defeat the elite four/champion and be awesome. while this isn't necessarily bad thing, it just feels like the same plot is being recycled just BECAUSE it works. there's little to no deviation from it, and while it's hard to argue with success, i can't help but feel that they could have done a little bit better than what they did. again, it's not a game breaker, because i actually liked this particular cut/paste story a lot, but it IS something i've noticed.
battle trainers, level up to battle stronger trainers. i love it. for the amateur/beginner players, it's fun to just watch your pokemon beat the hell out of the opponent, type weakness or no. for advanced players, the new type has basically forced us to rethink the weaknesses and advantages of some pokemon. in addition, new abilities, attacks and pokemon (obviously) allow us to think of new strategies and such. it's an everyone game. those who just wanna have fun with it can, and those who wanna play to win can do that too. there are side things you can do too.
pokemon-amie is fun, and there are legit strategic benefits to getting your pokemon's hearts maxed out. and the minigames are addicting, though i never play the puzzle one. makes my brain hurt. you can put pretty much any pokemon into the little gaming area, and pet it, play with it, and give it lots of love. just...don't pet it in the wrong spot, or you're gunna piss it off.
super training opens a door for beginner players that used to be open only for the advanced, allowing them to EV train their pokemon however they wish by playing minigames that involve attacking giant balloon pokemon with soccer balls/footballs (depending on country. pretty sure the US is the only one to call it soccer.)
different ballons will grant you different EV's once the training's complete, and in different amounts based on the level of training. the concept is great, and it's a good way to help beginners understand the importance of EV's in training a pokemon. but that aside, i feel like they could have been more creative with the different KInds of EV training. even so, i enjoy the minigames, so i can't complain too much.
Player Search System (PSS)
this is probably my favorite part of the game. the constant ability to interact with other people on a global scale. no longer in a pokemon center, the GTS is located conveniently in this menu. Wonder trade is the new pokemon gambling corner, and the passerby section always has new trainers in it to interact with. battling with people from around the world adds a new thrill for me, at least, because their skill is unknown, and it makes it that much more fun to me. you can also trade and chat with these people, but since i don't speak anything other than english, chtting with someone from japan or Europe might be difficult. XD
a lot of people shy away from pokemon games dude to the amount of level grinding required. for those who don't know, level grinding is a term used when you need to level up your character(s) a whole lot before you're able to progress in the story or game.
with pokemon X/Y, this has never been easier. EXP. share distributes experience evenly among your entire team now, without sapping much-if any- experience from the pokemon actually in battle. pokemon-amie allows boosted experience to those whose hearts have been maxed out, and with the incense and lucky egg, experience is boosted further. then there's the Experience "o-power", which allows for boosted experience by simply clicking a button. with all this, i never had an issue with being at the right level before facing the next gym leader.
just goddammed convenient. i LOVE these things. you can use them on yourself, for pretty much anything. deals at a pokemart, higher capture rate, wild pokemon avoidance; if there's something in the game, there's an O-power to make it better. you can only use O-powers a certain amount of times before you need to recharge, and most O-powers are limited to a 3-minute time period, so they're not completely unfair. you can grant them to yourself or others, and either way, both players benefit, because the recipient will often repay the favor.
did not disappoint. i'm super thrilled with my charizard, mawile and aerodactyl. all the mega evolutions add new twists to old pokemon, making pseudo-legendary tier pokemon out of most of them. the designs for all of them were pretty creative, though i feel like a few (mega mewtwo-Y and such) could have been designed a little better. and then there's mega manectric. just...no. i try to be open about their designs but seriously, what the hell is that? props though, it's got good stats, so i might use it anyways.
this is the section where i discuss all my MAJOR issues with the game. all you pokemon fanatic freaks might wanna leave now if the only thing i'm gunna hear from you is "oh my god shut up everything was perfect!"
shut up. no it wasn't. and you know it.
that said, i don't have a lot of major complaints, so there shouldn't be much here.
you could approach them the same way you did in black and white, as well as their sequels. in any order you like, save the champion. THAT part i enjoyed. the rest of it was a joke, though. their levels were high, but they still couldn't compare to the levels of most of the people who went in to fight them. hell, my charizard was level 84 the first time i went through. they only had four pokemon, as opposed to every other game where the elite four had at least 5. and there was no increase in level or team roster in a repeat run-through. kind of disappointing after facing the elite four from black2/white2.
the champion wasn't much better, though the mega gardevoir was a pretty good tank of a defense when trying to use special attacks. the ending to the game almost made up for the above, but i felt kind of unfulfilled after becoming "champion", because i know it could have been more fun on the second run-through if they at least had increased levels.
this is one of the things that really bothered me. the game is for the 3ds. it's meant for the 3ds, so why the hell is the 3d so terrible?
in areas outside of battle where 3D was even available, the difference was only barely noticeable, and IN battle, the 3D function slowed down the FPS (frames per second) rate so much it wasn't even worth keeping on. in addition, 3D battles were only an option in single batles, and was unavailable completely in double, triple, or rotation battles. i can understand this because of the effect the 3D has on single battles alone. just IMAGINE how terrible it'd look in double or triple battles.
kind of lackluster when compared to the battle subway of black2/white2, and when compared to the entire TOWN-based battle arenas in pokemon plainum. still fun, but kind of lacking. on that note, however, i'm kind of Ok with it, because it just means they've still got few cards up their sleeves for pokemon Z (which you KNOW is gunna happen.) i can only hope for the same in regards to the elite four/champion.
i won't tlk about game sync, because i haven't used it yet, so my opinion wouldn't be viable. XD
anyways, that's my review. opinions? comments? lemme know what YOU think.